Shared world contract
VR renders the same locations, characters, actions, and puzzle versions as desktop and semantic play.
See how WebXR, embodied hospital exploration, comfort options, explicit device recovery, and server-owned puzzle state shape the immersive Protocol 5 experience.
VR turns the procedural hospital into an embodied search space while preserving the same server-owned rules used by every other device. Look around Observation 217, inspect physical clues, move through service rooms, and interact from a fresh user gesture in a compatible WebXR browser.
VR renders the same locations, characters, actions, and puzzle versions as desktop and semantic play.
If immersive VR is unavailable or fails, the game explains why and offers Retry VR, Desktop, Console/Gamepad, and Mobile/Tablet without silently changing devices.
Reduced motion, seated posture, one-hand alternatives, captions, interface scaling, and non-audio clue equivalents remain part of the design.
Head pose and interaction intent may be submitted, but the headset never owns room admission, inventory, evidence, or completion.