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Immersive Protocol 5 presentation

Enter the hospital with your whole body—without giving the headset authority.

See how WebXR, embodied hospital exploration, comfort options, explicit device recovery, and server-owned puzzle state shape the immersive Protocol 5 experience.

Immersive presentation

What does VR add to the hospital?

VR turns the procedural hospital into an embodied search space while preserving the same server-owned rules used by every other device. Look around Observation 217, inspect physical clues, move through service rooms, and interact from a fresh user gesture in a compatible WebXR browser.

Shared world contract

VR renders the same locations, characters, actions, and puzzle versions as desktop and semantic play.

Explicit recovery

If immersive VR is unavailable or fails, the game explains why and offers Retry VR, Desktop, Console/Gamepad, and Mobile/Tablet without silently changing devices.

Comfort controls

Reduced motion, seated posture, one-hand alternatives, captions, interface scaling, and non-audio clue equivalents remain part of the design.

Presentation only

Head pose and interaction intent may be submitted, but the headset never owns room admission, inventory, evidence, or completion.