Public presence
Players see catalog-backed fictional first, middle, and last names, locations, visible appearance, and bounded ward activity—not private account identifiers or legal names.
Learn how public presence, shared actions, private character dialogue, consent-aware evidence, and server authority create cooperative Protocol 5 hospital gameplay.
Players coordinate through observation, timing, evidence comparison, object custody, character conversations, and shared decisions. The hospital is a social mystery first: the difficult question is not only how to open a route, but which conclusions can be supported without coercing disclosure.
Players see catalog-backed fictional first, middle, and last names, locations, visible appearance, and bounded ward activity—not private account identifiers or legal names.
One player can restore power while another works in the laboratory or compares records. Accepted changes become visible to everyone in the instance.
NPC conversations are private and bounded. Public activity records only safe summaries rather than raw player text.
Characters have boundaries, may decline topics, and distinguish personal accounts from independently verifiable records.
Critical objects can be recovered after disconnects, instances reject stale writes, and no client can award itself progress.
The Continuity Circle, cards, radio, case notes, and character relationships give the hospital a social destination beyond the first escape route.