RogueIntelligence.org Play
How to play RogueIntelligence.org

From public site to Observation 217 without the confusion.

Use the home-page entry menu to start or join a private group, play an isolated sample, or—when signed in—enter the full world or visit a patient; then review adult entry and choose a device.

Direct entry guide

How do I enter Protocol 5?

Choose one destination on the home page, review the adults-only agreement when required, and continue directly into that exact hospital experience. Practical device settings and an available fictional guest identity are selected automatically. A share code is required only to join a private group, and Device & control setup remains available when you want to customize.

1

Read the public site

Public pages, the Information menu, and Dossier Academy remain open and crawlable without adult confirmation.

2

Choose one destination

Guests may join or start a private group or play the isolated sample. Signed-in adults also receive Enter Full World and Visit Patient.

3

Review adult entry when needed

Select all seven current acknowledgements. A signed-in account remembers that version until it changes or the player chooses Review again next time.

4

Enter directly

The server creates or joins the exact requested sample, private group, front-desk visit, or authenticated full-world route. Ordinary entry automatically uses practical device settings and an available catalog-backed fictional identity.

5

Customize only when useful

Open Device & control setup to choose a different renderer, comfort options, captions, contrast, interface scale, or guest name. It is optional rather than a required wizard.

6

Follow the current objective

Use the first-person prompt or fully equivalent semantic action list. The server confirms every movement and interaction.

Controls

Different input, identical authority.

Keyboard and mouse

Move with directional keys, look with the pointer, inspect highlighted objects, and use the semantic panel at any time.

Gamepad

Use sticks for movement and camera, the primary action for interaction, and focus navigation for interface controls.

Touch

Use responsive movement/look regions and large semantic action targets designed for phones and tablets.

Reduced motion and screen readers

Use location summaries, objective text, participant lists, inventory, journal, and authored action buttons without relying on WebGL.